Common Early Access disclosure expectations — and why missing these often causes rejections.
Early Access is one of the most common rejection points for indie developers. Valve has specific disclosure requirements, and vague or incomplete answers will get your page sent back.
Steam's Early Access section requires you to answer five specific questions. Skip any of these and you'll be rejected.
Explain why you're launching in Early Access instead of waiting for a full release. What do you hope to gain from early player involvement?
What's playable right now? Be specific about what content and features are available at launch.
How long will Early Access last? Give a realistic estimate — "6-12 months" is fine, "when it's ready" is not.
Will the price increase when you leave Early Access? Be upfront about this.
How can players provide feedback? Where should they report bugs or share suggestions?
"We want player feedback to help shape development."
"We're launching in Early Access to gather feedback on our combat balancing and level design. Player input will directly influence enemy difficulty curves, weapon stats, and the pacing of new content releases."
"We'll leave Early Access when the game is ready."
"We expect Early Access to last approximately 8-12 months. Our roadmap includes three major content updates before full release."
"The core gameplay is complete."
"At Early Access launch, players can explore the first two of five planned regions, with 15+ hours of content. Core combat, crafting, and base-building systems are fully functional. Multiplayer co-op for up to 4 players is available."
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